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Gambling Ghost Witcher 1

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Get to Chapter IV, then play either Julian, Hoffman or the Hermit. Then you can play Dandelion, Chireadan and the Gambling Ghost. You have to choose Triss if you want to play the Gambling Ghost, and be sure to save before approaching the quest marker when Alvin runs off into some ruins, since you can only play him once. Gambling Ghost Witcher Casino and begin your session with a free $55 Bonus Chip no deposit required! Plus with an incredible FIVE deposit match bonuses with up to 675% Gambling Ghost Witcher bonus cash available along with 150 free spins, Gambling Ghost Witcher you'll be Gambling Ghost Witcher busy for the foreseeable future. Alvin is no longer at Alina's house as he's walked off. If you sent Alvin to live with Triss you'll find him at the Ruins (#3) with the Gambling Ghost. If you sent Alvin to Shani then you'll find him in the Fields (#4). If Alvin is with the Gambling Ghost you'll need to either win a game of poker to get Alvin back or kill the ghost. In this case, he'll be accompanied by a 'Gambling Ghost', a lonely spirit Alvin conjured. This spirit professes to be harmless-he only wants somebody to play dice with. On that note, he offers to play dice over Alvin-winner takes the boy. The Gambling Ghost never appeared. (There was also a strange absence of giant centipedes in the area.) The ghost did appear when I finally broke down and advanced the quest to the point where I had to go find Alvin there. (And I learned there is no option to intentionally throw the game and make the ghost babysit.

About

When you get to Chapter 4, there will be a time when you need to find Alvin to give him the amulet that Triss sent with Dandelion. If you gave Alvin to Triss in Chapter 3, he'll be at the Ruins. When you get to those Ruins, a wraith named Gambling Ghost will ask you to dice for Alvin.

If you refuse to dice with the ghost, you have to kill him, and if you do, there's no problem. If you dice with him, though, sometimes the Gambling Ghost turns hostile when you win. If you exit the area before killing him, when you return to the area, you can neither talk to the ghost nor kill him, and you can't give Alvin that important amulet, so the game can't progress.

This little mod fixes that problem. It's unnecessary if you DON'T have that problem, so don't install this mod unless you KNOW you have that bug.

Credits

Corylea
Thanks to J_Slash for the def_arealoaded.ncs script.
I made this mod at the request of Balduran at the Witcher forum, so thanks to Balduran for alerting me to this problem and for giving me a saved game with the bug so that I could test this fix.

Downloads

Gambling Ghost Bugfix

Installation: Copy/paste the 'zz_GamblingGhostFix' directory to your 'The Witcher Enhanced EditionDataOverride' folder. If you don't have an Override folder just create one. Remember to remove all other

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Did we miss anything in this section? Is there something we didn't discover? Let us know!
Background
The first time you enter Murky Waters, Dandelion will come up to you and tell you that Alvin is in the village, too, and that he's staying with Alina (#1). That announcement will trigger this quest.
Walkthrough

Gambling Ghost Witcher


Gambling Ghost Witcher 1
When you enter Alina's house, you'll be greeted by Alina. She'll admit to you that she and her fiancé Julian have been arguing about whether they should adopt Alvin or start their own family. She'd like the former, but he's for the latter. Meanwhile, Alvin will tell you that he likes it in Murky Waters -- the children play 'kill the elf' and he gets to be the 'Grand Master' -- and so you'll decide to discuss the matter with Julian at the inn (#2).
However, when you approach the inn, you'll see Julian in conversation with Celina, Alina's sister, and you'll recognize that the three of them are involved in a love triangle. This will make you wonder about Alvin's future family, and so you'll decide to talk to Dandelion in the inn to see if he's heard any rumors about them.
When you enter the inn, Dandelion will come up to you and give you a letter and a Dimeritium Amulet, and he'll tell you that you're supposed to give the amulet to Alvin. However, when you return to the village, you won't find Alvin in Alina's house any longer. There are two places where he can be:
  • If you sent Alvin to live with Triss in Chapter III, then you'll find him at the ruins (#3), and you'll have to win him from the gambling ghost.
  • If you sent Alvin to live with Shani in Chapter III, then you'll find him along the riverbank (#4), and you'll have to protect him from a devourer.
When you give the amulet to Alvin, he'll tell you about his dreams, and how he sees Alina in the Fields, 'dancing in the sunlight, searching.' He'll then tell you that he feels bad after having these dreams (which will update the quest The Heat of the Day), and he'll run off.
Note: Alvin can tell you about his dreams at other times, too.
From this point on, Alvin's quest will only update as a consequence of completing other quests:
  • After you've killed Dagon in the quest Ripples, Alvin will tell you that he'd like to become a witcher -- 'one like you, not like Berengar' -- and you'll get three options to dissuade him from this idea. We've heard people claim that what you say to Alvin at times like this can change some things at the end of the game, but we've never noticed any differences, so feel free to say whatever makes sense to you.
  • During the quest The Heat of the Day, after you've found the Shards of Alina's Mirror, Alvin will ask you for advice about his visions. Again, you should say whatever you want.
  • After completing The Heat of the Day, Julian will tell you that the Fisher King (in Lakeside) would like to speak to you. The Fisher King in turn will direct you to the Lady of the Lake (on Black Tern Island). The Lady of the Lake will give you the silver sword Aerondight. We're not sure why this sequence updates Alvin's quest, since it doesn't seem to have anything to do with him, but it does.
  • Finally, during the quest Free Elves, when the fighting starts up between the Order and the Scoia'tael, Alvin will teleport away, and you won't have any idea about where he went. At the conclusion of the quest, you'll decide to look for him in Vizima, but you won't ever see him again -- or will you?

Walkthrough
When you enter Alina's house, you'll be greeted by Alina. She'll admit to you that she and her fiancé Julian have been arguing about whether they should adopt Alvin or start their own family. She'd like the former, but he's for the latter. Meanwhile, Alvin will tell you that he likes it in Murky Waters -- the children play 'kill the elf' and he gets to be the 'Grand Master' -- and so you'll decide to discuss the matter with Julian at the inn (#2).
However, when you approach the inn, you'll see Julian in conversation with Celina, Alina's sister, and you'll recognize that the three of them are involved in a love triangle. This will make you wonder about Alvin's future family, and so you'll decide to talk to Dandelion in the inn to see if he's heard any rumors about them.
When you enter the inn, Dandelion will come up to you and give you a letter and a Dimeritium Amulet, and he'll tell you that you're supposed to give the amulet to Alvin. However, when you return to the village, you won't find Alvin in Alina's house any longer. There are two places where he can be:
  • If you sent Alvin to live with Triss in Chapter III, then you'll find him at the ruins (#3), and you'll have to win him from the gambling ghost.
  • If you sent Alvin to live with Shani in Chapter III, then you'll find him along the riverbank (#4), and you'll have to protect him from a devourer.
When you give the amulet to Alvin, he'll tell you about his dreams, and how he sees Alina in the Fields, 'dancing in the sunlight, searching.' He'll then tell you that he feels bad after having these dreams (which will update the quest The Heat of the Day), and he'll run off.
Note: Alvin can tell you about his dreams at other times, too.
From this point on, Alvin's quest will only update as a consequence of completing other quests:
  • After you've killed Dagon in the quest Ripples, Alvin will tell you that he'd like to become a witcher -- 'one like you, not like Berengar' -- and you'll get three options to dissuade him from this idea. We've heard people claim that what you say to Alvin at times like this can change some things at the end of the game, but we've never noticed any differences, so feel free to say whatever makes sense to you.
  • During the quest The Heat of the Day, after you've found the Shards of Alina's Mirror, Alvin will ask you for advice about his visions. Again, you should say whatever you want.
  • After completing The Heat of the Day, Julian will tell you that the Fisher King (in Lakeside) would like to speak to you. The Fisher King in turn will direct you to the Lady of the Lake (on Black Tern Island). The Lady of the Lake will give you the silver sword Aerondight. We're not sure why this sequence updates Alvin's quest, since it doesn't seem to have anything to do with him, but it does.
  • Finally, during the quest Free Elves, when the fighting starts up between the Order and the Scoia'tael, Alvin will teleport away, and you won't have any idea about where he went. At the conclusion of the quest, you'll decide to look for him in Vizima, but you won't ever see him again -- or will you?

1 - Alina's House
2 - Country Inn
3 - Ruins

Gambling Ghost Witcher 1 Walkthrough

4 - Riverbank



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